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Tuesday, July 12, 2016











Hello prospective trainer, and welcome to PRO (Pokémon Revolution Online)!


A project that aims to concretize the Pokémon MMO dream that many avid Pokémon fans 


have been hunting for, PRO is a free-to-play, fan-made, massively multiplayer online game 

that is predicated around the official Pokémon games.

The goal of PRO is to overlap a balance between the features of the main-series Pokémon

 games, and translating it well to an MMO environment. It strives to maintain the beloved

 features of the handheld games, while also making changes that are needed to acclimate

 to the continuity and player-interaction balance that is only healthy for an MMO

 environment.

Written in C#, PRO aims to be the most completely developed custom-engine Pokémon

 MMO. While PRO's team strives to maintain the core features true to the beloved franchise,

 it also has its crosshairs on engineering unique content and gameplay features that will

 provide a fresh, unprecedented gameplay experience—regardless of what Pokémon

 game(s) you may have previously played.

Ambitious on taking a divergent path from other Pokémon MMOs before it, Shane founded

 PRO in September of 2014, and they have made immediate strides in developing the

 project as its closed-playtesting phase went underway thereafter. Development has

 advanced every day as it was progressively ushered closer to its public release—a release

 that was fittingly preceded by many months of intensive playtesting, as playtesters and 

staff collaborated to ensure that the game was eventually released in an impeccable state. 

With a multiregional team, staff members come from a diverse range of time zones, and 

thus there are personnel working around the clock to develop, refine and fix the content 

and gameplay aspects that distinctively define PRO's identity.

After months of outlying the public spotlight of Pokémon MMOs, PRO made immediate 

strides towards publicity as the vault was opened for public playtesting in January of 2015.

 As the web services also just went live, the more prominently accessible forums and IRC

 chat housed a rapidly growing community, as a microcosm of Pokémon enthusiasts found

 their way to the newly publicized Pokémon MMO.

After a final wipe of all account-side data obtained during its playtesting stage, PRO made

 its full release in August of 2015, sparking a frenzy with the masses of eager players that 

have awaited its release after what was a growing pain—both for its staff and prospective

 players—in preparing its release.

In addition to unique content that has been and will be concocted by the PRO team, 

content-oriented familiarities will be found from any generational subset of the Pokémon

 game(s) you may have played—including PRO-custom islands (Orange Islands, Sevii 

Islands, and so on), in addition to the mainland regions. Starting in Kanto in a 

progressionally linear system, you will travel into other regions in generational succession 

upon completion of each region, specifically Johto and Hoenn regions (up until this point).

 When making the transregional transition into new regions, your Pokémon will be 



 stored away; they will be made reclaimable later as you complete the region, while you 

start afresh as you (re-)explore each region from scratch as you did in the handheld 

games.

PRO will never be complete; subjected to the continuity of an MMO complexion, it will 

always be an ever-evolving work in progress. In addition to modernizing the Pokémon, 

items, content and mechanics in accordance to the most up-to-date standards of the 

Pokémon franchise as its new generations come to fruition, PRO's staff has its everlasting 

goal of improving, expanding and needfully fixing incompletions or imperfections that can 

. While PRO's staff strives to ensure utmost quality for the game, it acknowledges that 

nothing is infallible; as such, it encourages its players, who are the best to determine what 

is desirable in a game, to raise up suggestions on the forums for where they feel it needs

improvement.

Download Here:

Windows Client 64 bit

Windows Client 32bit

Android Client

Mac Client

Linux Client

Minimun Requirements:

Desktop
Operating Systems: Windows Vista+, Mac OS X 10.7+, Ubuntu 10.10+.
Graphics Card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
CPU Speed: 2Ghz+ Processor recommended.
Ram: 2GB+ recommended.

Android:Operating System: Android 4.4 (KitKat) or later.
CPU: 1.2Ghz+ Dual Core or better recommended.
Ram: 1.5GB+ recommended.
Graphics Support: OpenGL ES 2.0 or later.



    

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