Hello prospective trainer, and welcome to PRO (Pokémon Revolution Online)!
A project that aims to concretize the Pokémon MMO dream that many avid Pokémon fans
have been hunting for, PRO is a free-to-play, fan-made, massively multiplayer online game
that is predicated around the official Pokémon games.
The goal of PRO is to overlap a balance between the features of the main-series Pokémon
games, and translating it well to an MMO environment. It strives to maintain the beloved
features of the handheld games, while also making changes that are needed to acclimate
to the continuity and player-interaction balance that is only healthy for an MMO
environment.
Written in C#, PRO aims to be the most completely developed custom-engine Pokémon
MMO. While PRO's team strives to maintain the core features true to the beloved franchise,
it also has its crosshairs on engineering unique content and gameplay features that will
provide a fresh, unprecedented gameplay experience—regardless of what Pokémon
game(s) you may have previously played.
Ambitious on taking a divergent path from other Pokémon MMOs before it, Shane founded
PRO in September of 2014, and they have made immediate strides in developing the
project as its closed-playtesting phase went underway thereafter. Development has
advanced every day as it was progressively ushered closer to its public release—a release
that was fittingly preceded by many months of intensive playtesting, as playtesters and
staff collaborated to ensure that the game was eventually released in an impeccable state.
With a multiregional team, staff members come from a diverse range of time zones, and
thus there are personnel working around the clock to develop, refine and fix the content
and gameplay aspects that distinctively define PRO's identity.
After months of outlying the public spotlight of Pokémon MMOs, PRO made immediate
strides towards publicity as the vault was opened for public playtesting in January of 2015.
As the web services also just went live, the more prominently accessible forums and IRC
chat housed a rapidly growing community, as a microcosm of Pokémon enthusiasts found
their way to the newly publicized Pokémon MMO.
After a final wipe of all account-side data obtained during its playtesting stage, PRO made
its full release in August of 2015, sparking a frenzy with the masses of eager players that
have awaited its release after what was a growing pain—both for its staff and prospective
players—in preparing its release.
In addition to unique content that has been and will be concocted by the PRO team,
content-oriented familiarities will be found from any generational subset of the Pokémon
game(s) you may have played—including PRO-custom islands (Orange Islands, Sevii
Islands, and so on), in addition to the mainland regions. Starting in Kanto in a
progressionally linear system, you will travel into other regions in generational succession
upon completion of each region, specifically Johto and Hoenn regions (up until this point).
When making the transregional transition into new regions, your Pokémon will be
stored away; they will be made reclaimable later as you complete the region, while you
start afresh as you (re-)explore each region from scratch as you did in the handheld
games.
PRO will never be complete; subjected to the continuity of an MMO complexion, it will
always be an ever-evolving work in progress. In addition to modernizing the Pokémon,
items, content and mechanics in accordance to the most up-to-date standards of the
Pokémon franchise as its new generations come to fruition, PRO's staff has its everlasting
goal of improving, expanding and needfully fixing incompletions or imperfections that can
. While PRO's staff strives to ensure utmost quality for the game, it acknowledges that
nothing is infallible; as such, it encourages its players, who are the best to determine what
is desirable in a game, to raise up suggestions on the forums for where they feel it needs
improvement.
Download Here:
Windows Client 64 bit
Windows Client 32bit
Android Client
Mac Client
Linux Client
Minimun Requirements:
Desktop
Operating Systems: Windows Vista+, Mac OS X 10.7+, Ubuntu 10.10+.
Graphics Card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
CPU Speed: 2Ghz+ Processor recommended.
Ram: 2GB+ recommended.
Android:Operating System: Android 4.4 (KitKat) or later.
CPU: 1.2Ghz+ Dual Core or better recommended.
Ram: 1.5GB+ recommended.
Graphics Support: OpenGL ES 2.0 or later.